Here’s the latest comps for the sports studio scene for Ocean Storm Films.
As it’s a studio scene it is fairly simple on the modelling front; a wall, some glass, a background plane and a few blocks to give something to reflect. The football pitch is just an image, as I didn’t see the point in spending hours modelling a stadium!
The scene was modelled on 3DS Max, rendered with V-ray and comp’d with Nuke. The comp consisted of four combined mattes for the actors, and some rotoscoping for the reflections on the table as it was impossible to get a good result from pulling a matte. The CG bits were rendered out as EXRs and reconstructed in Nuke so I could grade and adjust each element individually. For the actual comp, I used the process’s I’ve described before, but this time I added an extra trick of using an edge blend to soften the outline of the plate and blend it to the CG.
I have been requested to show some ‘behind the scenes’ shots of how I achieve some of these images, so here is a simple wire viewport shot. As you can see there isn’t much to this scene. The white curved plane to the left is for the background image of the stadium. The three figures and couches were my stand ins, my low-tech solution to help align the different camera shots. The blocks on the ceiling and background are there to give some interest in anything reflective.
Here's the original green screen image.