Here’s the latest comps for the sports studio scene for Ocean Storm Films.
As it’s a studio scene it is fairly simple on the
modelling front; a wall, some glass, a background plane and a few blocks to
give something to reflect. The football pitch is just an image, as I didn’t see
the point in spending hours modelling a stadium!
The scene was modelled on 3DS Max, rendered with V-ray and
comp’d with Nuke. The comp consisted of four combined mattes for the actors, and
some rotoscoping for the reflections on the table as it was impossible to get a
good result from pulling a matte. The CG bits were rendered out as EXRs and
reconstructed in Nuke so I could grade and adjust each element individually.
For the actual comp, I used the process’s I’ve described before, but this time
I added an extra trick of using an edge blend to soften the outline of the
plate and blend it to the CG.
I have been requested to show some ‘behind the scenes’ shots
of how I achieve some of these images, so here is a simple wire viewport shot.
As you can see there isn’t much to this scene. The white curved plane to the
left is for the background image of the stadium. The three figures and couches
were my stand ins, my low-tech solution to help align the different camera
shots. The blocks on the ceiling and background are there to give some interest
in anything reflective.
Here's the original green screen image.
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